Tuesday, February 12, 2013

Blog Two: ED 527- Software


Drill-and-skill software allows teachers to present students with specific examples and questions that they can work in sequence in order to test their knowledge of material. This can be working math problems or questions which allow them to fill in the right answer (Roblyer & Doering,2013, p. 81). An example of this type of software is flashcards like those found here http://www.insidestoryflashcards.com/printable_flashcards/index.php.  This website provides flashcards with pictures and definitions which allow the learner to receive instant feedback on their retention of the material.
Tutorial software is intended to stand alone similarly to an educator’s lecture or classroom instruction. Successful tutorial software includes feedback, entertaining graphics, steady user control, and recordkeeping (Roblyer & Doering, 2013, p.87). The example found here http://www.carnegielearning.com/specs/cognitive-tutor-overview/ provides all of the above mentioned criteria. This site focuses on math. It uses a layering of tutorials in order to teach arithmatic concepts from grade level to level.
Another software type is simulation. These uses of software can either teach students about something or how to do something by allowing them to manipulate pieces and objects in order to find an outcome (Roblyer & Doering, 2013, p.90). Here http://physion.net/ educators can create their own simulations in order to help their students practice experiments in physics. This way their experiments are safe and repeatable.
Using game teaching functions is a way for teachers to sneak learning into an activity that students expect to be fun. This type of software differs from the others because it includes elements of rules, challenges, and competition (Roblyer & Doering, 2013, p. 95). This game at http://www.historyglobe.com/jamestown/ places students in the colony of Jamestown. It teaches them about life during a specific time period and allows them to learn about the functions of a society.
Another software is problem-solving teaching functions. These can be used either to teach content-area problems or to teach the skill of problem solving itself (Roblyer & Doering, 2013, p.99). This cite http://pbskids.org/games/problemsolving.html has a plethora of activities that allow students to hone their abilities at solving problems. This is important because so much of education at a higher level depends upon being able to consider an outcome without a clear path to how to reach it.
Integrated Learning Systems are an inclusive package usually containing everything from course materials to professional development software (Roblyer & Doering, 2013, p.102). These types of systems can be expensive considering all that they entail. Compass Learning, found here http://www.compasslearning.com/product-demos, creates specified integrated learning systems that are developed for groups of students and teachers with their needs in mind.
All of these applications can have their effectiveness easily tested by the use of test generators. These tools, like the one found here http://test-generator.software.informer.com/, make it simple for teachers to generate multiple versions of the same test (Roblyer & Doering, p.148). In addition, statistical software, shown here http://www.systat.com/SystatProducts.aspx, can take the data recorded from the test and help the teachers analyze the results to determine certain factors (Roblyer & Doering, p.152). The combination of all of these software programs can lead to improved productivity, appearance, accuracy, and collaboration (Roblyer & Doering, 2013, p.112-113).


FreeTeacherTools. (2010, February 15). Free tools for teachers: Helping you engage students. Retrieved from http://www.youtube.com/watch?v=0NN4KF01Xtw